About
The purpose of this project was developing a VR edutainment app to
help students in studying chemistry with gamification approach. This
application contains a learning plan in playful form with animation,
interactive environment, and a score table reflecting current
progress.
Challenge
The challenge of this project was finding an easier way to learn
complicated and tangled chemistry rules, making them more accessible
for students. We had to incorporate popular game mechanics,
tutorials, and visual effects making all of these an integral part
of the learning process.
Solution
For achieving our goal we selected the most popular VR headset
Oculus Quest 2 and hand tracking feature as a base of the future
application. For the environment, we decided to use a typical
classroom to focus students’ attention on the learning process.
The core tool of our app is the periodic table of Mendeleev
students can interact with. We use common practices used by game
designers to the learning process to improve it with the immersive
flow of the games.
We’ve added to chemistry lessons from the high school tips,
quests, and scores. Interaction model in the app is based on
gestures (without any controllers), this point adds extra
immersiveness in the learning process.
Technologies
Team and duration
5 experts
– Two Unity Developers
– One PM
– One QA
– One Chemistry Scientist (PhD)
6 months