About
Vegas 4 All as a project strives to overcome a challenge to
translate the real experience of visiting Las Vegas street into
digital space. A VR environment is the best way to provide an
immersive gameplay experience!
Challenge
The main challenge was to create a virtual city with realistic
surroundings for users to dive into an immersive game flow with
the real world feeling.
Solution
We decided to use Oculus Quest 1/2 as a VR environment to provide
customers the desired experience without any PC connections or
additional devices.
Process
Storyboarding
The user sees a globe where all cities with casinos are pinned
on it. She can rotating the globe by swiping it and find
herself in the specific 3D city of casinos by pressing on the
specific pin
3D city is represented by the different thematic streets with
a variety of casinos which can be explored by users.
Going down the street users are observing the casino facades
with all impressive visual effects. To visit the casino they
like only takes pressing the casino door and they will be
automatically redirected to the casino website.
3D Modeling
This platform has a lot of advantages but also a lot of
restrictions. The main restriction is that in fact it is a
mobile platform with limited resources and we had to create a
beautiful environment running smoothly on this platform,
supporting high frame rate and at the same time with a frugal
approach to battery charge.To reach this goal we had to plan our environment very
carefully, limiting vertex count in each object including
buildings, roads, cards, and trees. Shadows had to be static but without dynamic shadows, the
environment wasn’t realistic enough, so we had to add low-res
dynamic shadows to some dynamic objects on the street.
Rendering
Visual effects on mobile devices are usually optional and often
skipped but in our case, this was 80% of success in providing
desired level of immersion. Thus, we had to make a variety of
custom solutions to make the experience as realistic as possible
without draining device power too fast.
Where it can be used
Gambling
E-commerce
Different types of services
Engagement
Technologies
Unity SDK
Oculus platform
C Sharp
Team and duration
10 experts
- Two 3D technical artist
- One VFX’s artist
- One sound designer
and level designer
and level designer
- Three C#/Unity developers
- One UI designer
- One QA
- One project manager
4 months
To build the initial version of the product