Touching Art: How Haptic Gloves Empower to “See” the World of Art

In the realm of art, visual experiences have long been the primary medium of expression, creating a challenge for those with visual impairments. However, a groundbreaking fusion of haptic technology and VR/AR is reshaping the narrative. Explore the innovative synergy between haptic technology and VR/AR and how this collaboration is not only allowing the blind to “see” art but also feel it in ways previously unimaginable.

Artful Touch – Haptic Technology’s Role in Art Appreciation

Haptic technology introduces a tactile dimension to art appreciation by translating visual elements into touch sensations. Equipped with sensors and precision, haptic gloves enable users to feel textures, contours, and shapes of artworks. This groundbreaking technology facilitates a profound understanding of art through touch, providing a bridge to the visual arts that was once thought impossible for the blind to cross.

VR/AR technologies extend this tactile experience into virtual realms, guiding users through art galleries with spatial precision. Virtual environments created by VR/AR technologies enable users to explore and “touch” artworks as if they were physically present. The combination of haptic feedback and immersive VR/AR experiences not only provides a new means of navigating art spaces but also fosters a sense of independence, making art accessible to all.

Prague Gallery Unveils a Touchful Virtual Reality Experience

The Prague’s National Gallery has taken a revolutionary step towards inclusivity in art with its groundbreaking exhibition, “Touching Masterpieces.” Developed with support of Leontinka Foundation, a charity dedicated to children with visual impairments, this exhibit redefines the boundaries of art appreciation.

Visitors to the exhibition, especially those who are blind or visually impaired, are invited to embark on a sensory journey through iconic sculptural masterpieces. Among them are the enigmatic bust of Nefertiti, the timeless Venus de Milo sculpture, and the immortal David by Michelangelo.

What sets this exhibition apart is the integration of cutting-edge technology – haptic gloves. These gloves, dubbed “avatar VR gloves,” have been meticulously customized for the project. Using multi-frequency technology, they create a virtual experience where a user’s hand can touch a 3D object in a virtual world, providing tactile feedback in the form of vibrations.

The key innovation lies in the gloves’ ability to stimulate different types of skin cells’ tactile responses, ensuring that users, particularly the blind, receive the most accurate perception of the 3D virtual objects on display. As visitors explore the exhibit, they can virtually “touch” and feel the intricate details of these masterpieces, transcending the limitations of traditional art appreciation.

Future Possibilities and Evolving Technologies

As technology advances, the future holds even more possibilities for inclusive art experiences. The ongoing collaboration between haptic technology and VR/AR promises further refinements and enhancements. Future iterations may introduce features such as simulating colors through haptic feedback or incorporating multisensory elements, providing an even more immersive and enriching experience for blind art enthusiasts.

The collaboration between haptic technology and VR/AR is ushering in a new era of art perception, where touch and virtual exploration converge to create a truly inclusive artistic experience. By enabling the blind to “see” and feel art, these technologies break down barriers, redefine traditional boundaries, and illuminate the world of creativity for everyone, regardless of visual abilities. In this marriage of innovation and accessibility, art becomes a shared experience that transcends limitations and empowers individuals to explore the beauty of the visual arts in ways never thought possible.

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Meta Connect 2024: Major Innovations in AR, VR, and AI

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The wearable augmented reality market estimates looked like a massive increase in sales and the buyouts of the market as analysts believed are rear-to-market figures standing at 114.5 billion US dollars in the year 2030. The Orion glasses are Meta’s courageous and aggressive tilt towards this booming market segment. Applications can extend to hands-free navigation, virtual conferences, gaming, training sessions, and more. Quest 3S Headset Meta’s Quest 3S is priced affordably at $299 for the 128 GB model, making it one of the most accessible mixed reality headsets available. This particular headset offers the possibility of both virtual immersion (via VR headsets) and active augmented interaction (via AR headsets). Meta hopes to incorporate a variety of other applications in the Quest 3S to enhance the overall experience. Display: It employs the most modern and advanced pancake lenses which deliver sharper pictures and vibrant colors and virtually eliminate the ‘screen-door effect’ witnessed in previous VR devices. Processor: Qualcomm’s Snapdragon XR2 Gen 2 chip cuts short the loading time, thus incorporating smoother graphics and better performance. Resolution: Improvement of more than 50 pixels is observed in most of the devices compared to older iterations on the market, making them better cater to the customers’ needs Hand-Tracking: Eliminating the need for software, such as controllers mandatory for interaction with the virtual world, with the advanced hand-tracking mechanisms being introduced. Mixed Reality: A smooth transition between AR and VR fluidly makes them applicable in diverse fields like training and education, health issues, games, and many others. With a projected $13 billion global market for AR/VR devices by 2025, Meta is positioning the Quest 3S as a leader in accessible mixed reality. Meta AI Updates Meta Incorporated released new AI-assisted features, such as the ability to talk to John Cena through a celebrity avatar. These avatars provide a great degree of individuality and entertainment in the digital environment. Furthermore, one can benefit from live translation functions that help enhance multilingual art communication and promote cultural and social interaction. The introduction of AI-powered avatars and the use of AI tools for translation promotes the more engaging experiences with great application potential for international business communication, social networks, and games. Approximately, 85% of customer sales interactions will be run through AI and its related technologies. By 2030, these tools may have become one of the main forms of digital communication. AI Image Generation for Facebook and Instagram Meta has also revealed new capabilities of its AI tools, which allow users to create and post images right in Facebook and Instagram. The feature helps followers or users in this case to create simple tailored images quickly and therefore contributes to the users’ social media marketing. These AI widgets align with Meta’s plans to increase user interaction on the company’s platforms. Social media engagement holds 65% of the market of visual content marketers, stating that visual content increases engagement. These tools enable the audience to easily generate high-quality sharable visual images without any design background. AI for Instagram Reels: Auto-Dubbing and Lip-Syncing Advancing Meta’s well-known Artificial Intelligence capabilities, Instagram Reels will, in the near future, come equipped with automatic dubbing and lip-syncing features powered by the artificial intelligence. This new feature is likely to ease the work of content creators, especially those looking to elevate their video storytelling with less time dedicated to editing. The feature is not limited to countries with populations of over two billion Instagram users. Instead, this refers to Instagram’s own large user base, which exceeds two billion monthly active users globally. This AI-powered feature will streamline content creation and boost the volume and quality of user-generated content. Ray-Ban Smart Glasses The company also shared the news about the extensions of the undoubted and brightest technology of the — its Ray-Ban Smart Glasses which will become commercially available in late 2024. Enhanced artificial intelligence capabilities will include the glasses with hands-free audio and the ability to provide real-time translation. 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Gamescom 2024: The Future of Gaming is Here, and It’s Bigger Than Ever

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September 2, 2024
How to Use Artificial Intelligence in Creating Content for RPG Games

Introduction The World of Artificial Intelligence (AI) and Its Application in Content Creation for RPG Games Recently, the world of IT technology has been actively filled with various iterations of artificial intelligence. From advanced chatbots that provide technical support to complex algorithms aiding doctors in disease diagnosis, AI’s presence is increasingly felt. In a few years, it might be hard to imagine our daily activities without artificial intelligence, especially in the IT sector. Let’s focus on generative artificial intelligence, such as TensorFlow, PyTorch, and others, which have long held an important place in software development. However, special attention should be given to the application of AI in the video game industry. We see AI being used from voice generation to real-time responses. Admittedly, this area is not yet so developed as to be widely implemented in commercially available games. 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With such capabilities, AI can significantly boost the productivity of each member of an indie team, freeing up time for more creative and unique tasks, from content generation to quest structuring. What is Artificial Intelligence and How Can it be Used in Game Development For effective use of AI in game development, a deep understanding of its working principles is essential. Artificial intelligence is primarily based on complex mathematical models and algorithms that enable machines to learn, analyze data, and make decisions based on this data. This could be machine learning, where algorithms learn from data over time becoming more accurate and efficient, or deep learning, which uses neural networks to mimic the human brain. Let’s examine the main types of AI Narrative AI (OpenAI ChatGPT, Google BERT): Capable of generating stories, dialogues, and scripts. Suitable for creating the foundations of the game world and dialogues. 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However, in the indie sector, the situation is different: there’s a limited number of items, less variability – unless we talk about roguelikes, where world and item generation are used. A typical feature of roguelikes is the randomization of item attributes. However, they rarely offer unique generation of names or descriptions; if they do, it’s more about applying formulas and substitution rules, rather than AI. This opens new possibilities for the use of artificial intelligence – not just as a means of generating random attributes, but also in creating deep, unique stories, characters, and worlds, adding a new dimension to games. Integrating AI for Item Generation: How AI Can Assist in Creating Unique Items (Clothing, Weapons, Consumables). One of the practical examples of using AI is creating variations based on existing criteria. Why do I consider this the best way to utilize AI? Firstly, having written the story of your game world, we can set limits for the AI, providing clear input and output data. This ensures a 100% predictable outcome from AI. Let’s examine this more closely. When talking about the world’s story, I mean a few pages that describe the world, its nature, and rules. It could be fantasy, sci-fi, with examples of names, unique terminology, or characteristic features that help AI understand the mood and specifics of the world. Here is an excerpt from the text I wrote for my game world. The Kingdom of Arteria is an ancient and mysterious realm, shrouded in secrets and imbued with a powerful form of dark magic. For centuries, it has been ruled by Arteon the First, a wise and just monarch whose benevolence has brought peace and prosperity to his…



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