Spatial computing is a fast-growing field that is set to create a new way of interacting with the world around us. This technology has the potential to revolutionize many industries, from healthcare and education to manufacturing and more. The potential is seen by such well-known companies as Apple, Meta, Magic Leap, and others, which work with spatial computing and mixed, augmented, and virtual reality. By 2032, the total value of the spatial computing market will grow to more than $512 billion, compared to $87.5 billion in 2022. In this article, we will take a closer look at the concept of spatial computing and try to explain how it differs from mixed reality, as well as its potential impact on various industries. Rise of Spatial Computing. Historical Overview According to Wikipedia, the term “spatial computing” was first coined in 2003, in the eponymous research paper by Simon Greenwold, a former researcher in the Aesthetics and Computation group at the MIT Media Lab and current head of Story As… Simon Greenwald. The original definition of spatial computing is “a human-machine interaction in which the machine retains and manipulates referents to real objects and spaces”. With the development of immersive technologies, modern spatial computing primarily describes a direct human interaction with technologies and digital content. For example, spatial computing involves the use of gestures, head and eye movements, voice commands and their integration into the digital interface of a device, such as the latest Apple Vision Pro. As defined by Apple, spatial computing is a technology that seamlessly blends digital content with the real world. For example, this technology is useful for remote work, games, or movies, where a headset user can expand the screen to gigantic dimensions, making home viewing more like a real cinema experience. Spatial Computing vs. Mixed Reality. Understanding Key Differences There is a popular opinion that the term “spatial computing” is not so innovative. According to some experts, this technology works on the principle of mixed reality, popularized by Microsoft with the help of Hololens MR glasses. And indeed, according to Vladimir Grygoriev, Qualium Systems tech lead, both mixed reality and spatial computing impose digital objects on the real space, considering the physics of the space. “In fact, many devices already do the same spatial mapping as Apple does. And what is Apple planning to present, what is the main innovation and the difference? First, they want to add such image quality that a person will not feel the artificiality of it on devices. Meaning, you have a cup standing in front of you, and when being touched, it falls, spills, and breaks. But when you take off your glasses, it does not even exist,” Grygoriev said. On the other hand, when releasing the newest headset, Apple plans to use “spatial computing” as a collective term for other areas, such as spatial rendering, spatial mapping, spatial interactions, etc. The innovation of Vision Pro is also about its functionality, with the interface allowing you to turn on several applications at the same time. “Apple will provide an option, that allows you to run a bunch of applications in small windows in your room. It will also give other people access to your space. You can make 5–10 different screens, where various types of content are being sheared. Then you can close some apps and, wearing a headset, go from the dining room to the kitchen while checking your online chat,” Grygoriev said. Implementing Spatial Computing and Mixed Reality Spatial computing is used in such areas as 3D Modeling. Due to the fact that spatial computing technology can seamlessly integrate digital objects into real space, a user of an AR/VR headset can design a 3D model of their future project, whether it is a building, a car, a room, etc. With spatial computing, a user has the ability to zoom in and out a digital object, view it from all sides, etc. This gives the user the opportunity to see the future construction in more detail and correct errors that can cause serious financial losses. For example, in this video, an engineer wearing Hololens 2 glasses projects a future car model on his desk. Remote collaboration. With spatial computing and mixed reality, employees who are in different places can collaborate and see each other. It can be either a completely virtual environment (for example, a virtual office) or an MR option, in which the employee can see a digital screen with the image of their colleague or his own digital avatar in XR-glasses, without leaving a physical workplace. One of the interesting cases of remote collaboration through MR is the concept of mixed reality from the Airbus airline company. The company’s employees work with customers on the aircraft’s family cabin design. The concept offers a full recreation of the virtual cabin on portable devices, as well as the possibility of collective work of MR-glasses users on a digital model of the cabin superimposed on the real world. Training and skill development. Mixed reality and spatial computing have found their application for training employees in various fields. The convenience of MR training lies in the fact that the employee acquires practical skills at work with the help of digital instructions that are smoothly superimposed on the workplace. Mixed reality and spatial computing are not only implemented to train doctors and factory workers. For example, mixed reality is used to train military pilots for the F-16, F-18, and F-35 fighter jets. During training from Varjo, the pilot sits in the cockpit with a real control panel. A pilot, while training in MR glasses, sees a real image of himself in the cockpit alongside a virtual environment that reproduces the training ground. Spatial Computing Technologies. Where and How They’re Making an Impact Empowering Medical Professionals: Spatial Computing’s Role Spatial computing is already finding its application in the field of medicine. This technology allows you to create interactive digital twins of patients, so that doctors can examine the body from any angle and…